\n'); } //--> // JavaScript Document var NS4 = (document.layers) ? 1 : 0; var IE4 = (document.all) ? 1 : 0; function animation(id) { this.element = (NS4) ? document[id] : document.all[id].style; this.active = 0; this.timer = null; this.path = null; this.num = null; this.name = id + "Var"; eval(this.name + " = this"); this.animate = animate; this.step = step; this.show = show; this.hide = hide; this.left = left; this.top = top; this.moveTo = moveTo; this.slideBy = slideBy; this.slideTo = slideTo; this.circle = circle; } function pos(x, y) { this.x = Math.round(x); this.y = Math.round(y); } function show() { this.element.visibility = (NS4) ? "show" : "visible"; } function hide() { this.element.visibility = (NS4) ? "hide" : "hidden"; } function left() { return parseInt(this.element.left); } function top() { return parseInt(this.element.top); } function moveTo(x, y) { //alert('moveTo'); this.element.left = x; this.element.top = y; } function step() { this.moveTo(this.path[this.num].x, this.path[this.num].y); if (this.num >= this.path.length - 1) { clearInterval(this.timer); this.active = 0; if (this.statement) eval(this.statement); } else { this.num++; } } function animate(interval) { if (this.active) return; this.num = 0; this.active = 1; this.timer = setInterval(this.name + ".step()", interval); } function slideBy(dx, dy, steps, interval, statement) { var fx = this.left(); var fy = this.top(); var tx = fx + dx; var ty = fy + dy; this.slideTo(tx, ty, steps, interval, statement); } function slideTo(tx, ty, steps, interval, statement) { var fx = this.left(); var fy = this.top(); var dx = tx - fx; var dy = ty - fy; var sx = dx / steps; var sy = dy / steps; var ar = new Array(); for (var i = 0; i < steps; i++) { fx += sx; fy += sy; ar[i] = new pos(fx, fy); } this.path = ar; this.statement = (statement) ? statement : null; this.animate(interval); } function circle(radius, angle0, angle1, steps, interval, statement) { var dangle = angle1 - angle0; var sangle = dangle / steps; var x = this.left(); var y = this.top(); var cx = x - radius * Math.cos(angle0 * Math.PI / 180); var cy = y + radius * Math.sin(angle0 * Math.PI / 180); var ar = new Array(); for (var i = 0; i < steps; i++) { angle0 += sangle; x = cx + radius * Math.cos(angle0 * Math.PI / 180); y = cy - radius * Math.sin(angle0 * Math.PI / 180); ar[i] = new pos(x, y); } this.path = ar; this.statement = (statement) ? statement : null; this.animate(interval); } function resetAll() { //alert('fffo'); anim1 = new animation("pusher"); if (!anim1.element) return; // if (!anim2.element) return; //alert(anim1); anim1.moveTo(0, 10); //anim2.slideBy(-20, 0, 10, 10, null); } function start() { anim1 = new animation("pusher"); //anim2 = new animation("thing"); //alert(anim1.element) if (!anim1.element) return; // if (!anim2.element) return; //alert(anim1); anim1.slideBy(-20, 0, 10, 10, null); //anim2.slideBy(-20, 0, 10, 10, null); }
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