\n');
}
//-->
// JavaScript Document
var NS4 = (document.layers) ? 1 : 0;
var IE4 = (document.all) ? 1 : 0;
function animation(id) {
this.element = (NS4) ? document[id] : document.all[id].style;
this.active = 0;
this.timer = null;
this.path = null;
this.num = null;
this.name = id + "Var";
eval(this.name + " = this");
this.animate = animate;
this.step = step;
this.show = show;
this.hide = hide;
this.left = left;
this.top = top;
this.moveTo = moveTo;
this.slideBy = slideBy;
this.slideTo = slideTo;
this.circle = circle;
}
function pos(x, y) {
this.x = Math.round(x);
this.y = Math.round(y);
}
function show() {
this.element.visibility = (NS4) ? "show" : "visible";
}
function hide() {
this.element.visibility = (NS4) ? "hide" : "hidden";
}
function left() {
return parseInt(this.element.left);
}
function top() {
return parseInt(this.element.top);
}
function moveTo(x, y) {
//alert('moveTo');
this.element.left = x;
this.element.top = y;
}
function step() {
this.moveTo(this.path[this.num].x, this.path[this.num].y);
if (this.num >= this.path.length - 1) {
clearInterval(this.timer);
this.active = 0;
if (this.statement)
eval(this.statement);
} else {
this.num++;
}
}
function animate(interval) {
if (this.active) return;
this.num = 0;
this.active = 1;
this.timer = setInterval(this.name + ".step()", interval);
}
function slideBy(dx, dy, steps, interval, statement) {
var fx = this.left();
var fy = this.top();
var tx = fx + dx;
var ty = fy + dy;
this.slideTo(tx, ty, steps, interval, statement);
}
function slideTo(tx, ty, steps, interval, statement) {
var fx = this.left();
var fy = this.top();
var dx = tx - fx;
var dy = ty - fy;
var sx = dx / steps;
var sy = dy / steps;
var ar = new Array();
for (var i = 0; i < steps; i++) {
fx += sx;
fy += sy;
ar[i] = new pos(fx, fy);
}
this.path = ar;
this.statement = (statement) ? statement : null;
this.animate(interval);
}
function circle(radius, angle0, angle1, steps, interval, statement) {
var dangle = angle1 - angle0;
var sangle = dangle / steps;
var x = this.left();
var y = this.top();
var cx = x - radius * Math.cos(angle0 * Math.PI / 180);
var cy = y + radius * Math.sin(angle0 * Math.PI / 180);
var ar = new Array();
for (var i = 0; i < steps; i++) {
angle0 += sangle;
x = cx + radius * Math.cos(angle0 * Math.PI / 180);
y = cy - radius * Math.sin(angle0 * Math.PI / 180);
ar[i] = new pos(x, y);
}
this.path = ar;
this.statement = (statement) ? statement : null;
this.animate(interval);
}
function resetAll() {
//alert('fffo');
anim1 = new animation("pusher");
if (!anim1.element) return;
// if (!anim2.element) return;
//alert(anim1);
anim1.moveTo(0, 10);
//anim2.slideBy(-20, 0, 10, 10, null);
}
function start() {
anim1 = new animation("pusher");
//anim2 = new animation("thing");
//alert(anim1.element)
if (!anim1.element) return;
// if (!anim2.element) return;
//alert(anim1);
anim1.slideBy(-20, 0, 10, 10, null);
//anim2.slideBy(-20, 0, 10, 10, null);
}
20th Century Fox - The Good Son
The Good Son
The film's dramatic climax was shot on Paradise Head, a scenic cliff with a 120-foot drop. Shot completely without visual effects, the entire sequence was actually performed by stuntmen and the movie's young stars, Macaulay Culkin and Elijah Wood. Evil resides in an unexpected place in this gripping, suspense-filled drama. Macaulay Culkin stars as Henry, an angelic-looking boy who seems loving and loyal to his parents, sister and friends. Only his cousin Mark (Elijah Wood) sees what lurks behind Henry's smile - secret thoughts and love of deadly games. But when Mark tries to warn Henry's family, they won't believe him, leaving the terrified youngster alone to battle his jealous, menacing cousin.
- Theatrical Trailer
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